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1. Allow the Miasmos to compress ore - in Player Features and Ideas Discussion [original thread]
No, Having the Miasmos do this doesn't make sense. It would turn the Miasmos from something that zips between belts and a station to something that needs to hang in a belt waiting for ore to come in. A full Miasmos load of compressed ore is quit...
- by Echo Mande - at 2017.03.23 12:30:05
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2. Citadel Festival Launchers - in Player Features and Ideas Discussion [original thread]
I fully support being able to fit festival launchers to any size ship and citadel. Citadels being able to launch clouds of fireworks in every direction, even (or especially) while invulnerable would be decorative, seems to have lots of entertainme...
- by Echo Mande - at 2016.11.03 13:19:05
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3. Wardec rebalance reviewed - in Player Features and Ideas Discussion [original thread]
Personally I think that the current wardec mechanism needs a total rethink. As things stand in highsec, wardecs seem to be mostly used as griefing tools. A hard cap on the number of current and pending wars would probably be a good place to start.
- by Echo Mande - at 2016.11.03 11:23:20
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4. Combining BPCS with identical me/te - in Player Features and Ideas Discussion [original thread]
As a manufacturer this is something I can certainly use. The ability to combine BPCs with identical ME/TE into a single new BPC with runs equal to the sum of the combined BPCs has any number of advantages. The ability to install jobs of meaningful...
- by Echo Mande - at 2016.11.03 09:52:42
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5. Citadel information page - in Player Features and Ideas Discussion [original thread]
Actually, I would say that Gadget is partially correct. The structure browser shows what services are available and what the fees and taxes are. However the browser does not show things like efficiency. The structure browser is also not part of a...
- by Echo Mande - at 2016.11.03 09:17:34
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6. Citadel information page - in Player Features and Ideas Discussion [original thread]
Citadels have become a thing and look to get bigger. However, it is difficult or impossible for owners to advertise precisely what services individual citadels are offering and at what prices. This will become an even bigger issue with the incomin...
- by Echo Mande - at 2016.11.01 15:14:24
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7. CCP please give the community the ability to retaliate against ganke... - in Player Features and Ideas Discussion [original thread]
Hmm. How about allowing the fleetmates of anyone that gets attacked to attack the attacker while a timer is active?
- by Echo Mande - at 2016.08.19 19:37:20
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8. Receiving remote repair bonuses - in Player Features and Ideas Discussion [original thread]
I would rather see those ships get a mild remote repair range bonus than a remote repair amount bonus.
- by Echo Mande - at 2016.08.19 08:41:54
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9. MTU tweak - in Player Features and Ideas Discussion [original thread]
I sort of agree with the OP that it would be handy to have something like this, if only because a boosting orca doesn't have room for a tractor. An MTU solves a lot of the problems involved with haulers warping to a belt to pick up cans but AFAIK ...
- by Echo Mande - at 2016.08.16 08:14:33
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10. Orca suggestion - in Player Features and Ideas Discussion [original thread]
This is something I've been saying for the past few months should be added in one way or another. It would be totally in character for both the Orca and the Rorqual to have and would also make both more desireable despite their size. A mining comm...
- by Echo Mande - at 2016.08.15 11:54:32
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11. Players shared personal lockers - in Player Features and Ideas Discussion [original thread]
+1 I could see this being very useful, especially if you could put ships in there and even more so if the access control list could have people from more than one corp/alliance on it. One good use for this could be the sharing of an Orca between...
- by Echo Mande - at 2016.08.09 23:21:50
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12. Ore Hold in the Orca and Rorqual - in Player Features and Ideas Discussion [original thread]
morion wrote: Echo Mande wrote: What I would like would be for Rorqual and Orca to get non-siege compression ability. . This single line effects the Ice market commodity value... Its also inaccurate the Orca does not currently compress o...
- by Echo Mande - at 2016.07.26 09:20:23
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13. Ore Hold in the Orca and Rorqual - in Player Features and Ideas Discussion [original thread]
What I would like would be for Rorqual and Orca to get non-siege compression ability. This would be very in character, with the ships receiving ore from tractored cans, haulers or direct from mining ships, then compressing and storing it until eve...
- by Echo Mande - at 2016.07.24 18:58:41
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14. Salvage, salvage everywhere... - in Player Features and Ideas Discussion [original thread]
I'd like to see an MTU where you can turn the ability to tractor cans and/or abandoned cans as well as abilities to salvage on and off independently. Maybe this could be done in a T2 MTU. Mining teams would probably love an MTU that only selectiv...
- by Echo Mande - at 2016.07.17 17:28:16
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15. Speaking of Ore Compression. Make available at NPC stations for a f... - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Echo Mande wrote: This sounds plausible. Where I'd really like to see compression, either as a trait or as a module ability, would be on the Orca and Rorqual. It already is on the Rorqual, it uses the Industrial Cor...
- by Echo Mande - at 2016.07.11 22:21:50
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16. Lets make the Noctis great (again?) - in Player Features and Ideas Discussion [original thread]
Personally I think that giving the Noctis a decent tank and faster align would probably solve most problems. Make the Noctis a combat salvager.
- by Echo Mande - at 2016.07.11 12:33:00
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17. Speaking of Ore Compression. Make available at NPC stations for a f... - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Iain Cariaba wrote: I'd say for the same reason CCP never added that ability to Outposts in nullsec. No, I don't know what that reason is, but I do know that CCP had the option to add compression modules to the list of a...
- by Echo Mande - at 2016.07.11 11:26:14
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18. Skiff and Procurer bonuses - in Player Features and Ideas Discussion [original thread]
I think that the skiff is mostly OK currently. If I were allowed to adjust it I would probably stop at adding extra cap and giving the Skiff the DSTs' +2 warp core stability. Extra CPU would be nice but isn't really required. Consider the fit bel...
- by Echo Mande - at 2016.07.07 14:32:08
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19. Changing Sov Mechanics: Using Ctadels as Sov Structures - in Player Features and Ideas Discussion [original thread]
Do Little wrote: Create TCU and iHub service modules for citadel. Give players the option of fitting these to a citadel instead of using the stand alone variety. If alliances choose to replace stand alone structures with a citadel in a system w...
- by Echo Mande - at 2016.07.04 12:30:41
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20. Move-able Clones - in Player Features and Ideas Discussion [original thread]
This sounds distinctly exploitable (see #2) but I like it. It'd be nice if at least jump clones could be sent places by courier contract. To counter JC invasion fears maybe JCs should *only* be moveable by the owner or by courier contract. Also, a...
- by Echo Mande - at 2016.05.24 14:00:04
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